⛺ Tents & Trees
🧩 Puzzle · 13 playsTents & Trees
One tent per tree, and no two tents touching. Pitch them all.
About Tents & Trees
A campsite logic puzzle with a lovely rhythm. Every tree needs exactly one tent pitched right beside it — up, down, left or right, never diagonally — and every tent belongs to exactly one tree. Tents are antisocial: no two may touch, not even at a corner. The numbers along the top and down the side tell you how many tents go in each column and row. Pair them all up and the site is full.
How to Play
Tap a square to pitch a tent; tap again to mark it as grass. One tent per tree, directly next to it. Every tent needs its own tree. Tents never touch, not even diagonally. Row and column numbers count the tents.
💡 Tips & Strategy
Begin with the forced tents. A tree with only one free square beside it must have its tent there, so scan every tree and count its free orthogonal neighbours. Equally, any square that is not orthogonally next to a single tree can never hold a tent — cross all of those off first and the board gets much clearer.
Use the numbers at the edges the same way you would in a nonogram. A 0 turns the whole line to grass. A line where the number of remaining possible squares exactly equals the count means every one of them is a tent. Those two checks alone usually place a handful.
Every tent you pitch grasses out all eight squares around it, diagonals included. That single rule cascades harder than anything else in the puzzle, so place a tent, immediately mark its ring, then re-run the forced-tent scan.
When it stalls, think in pairs rather than in cells. If a group of trees can only reach the same small set of squares, and there are as many trees as squares, then every one of those squares takes a tent — and no other tree may use them. That matching argument cracks the tricky middles.